

json file already in it so the character still isn't showing up. I thought this might be the issue too so I changed the name of the folder in one of them from "library" (one of the bad words) to "test" but I was told it still doesn't work.Įdit: So I was just told that the new "test" folder actually does show up with all of the files inside but the 'UnityArmatureComponent' for the character doesn't have the. I found this somewhere as a general use thing because I don't have much experience. # Autogenerated VS/MD/Consulo solution and project files # Uncomment this line if you wish to ignore the asset store tools plugin This font has 3 styles available ( Dragonbones Bb. I don't know how else to share these changes and any help would be appreciated.Īlso if you are familiar with DragonBones, I had another thread here that I still need help with. Dragonbones Bb is a Bold type font that can be used on any device such as PC, Mac, Linux, iOS and Android. The first guy that tried didn't have DragonBones on his computer so we thought maybe that's why but I got someone else to try it that did have DragonBones and they had the same issue. Also, when they go on the branch with these changes, GitHub Desktop immediately has a bunch of changed files like the library ta files being removed. dbproj file no longer opened up DragonBones (my file is green, theirs is white). When I made the commit, all of these files like _tex.json were showing that they were being added but when my teammates pulled, those DragonBones folders no longer had the "library" folder and their. dbproj file to open it in DragonBones and a "library" folder that had textures, the DragonBones skeleton and whatever.

I made a folder for each of my characters and in each of those folders was a. So I've been working with DragonBones in Unity and I started by adding a DragonBones package to be able to make my animations and when I was finished I pushed my changes and merged my branch.

I hope this is the right place to ask this.
